I build things at the intersection of deep theory and applied craft — from neural-network PDF fits at the LHC to indie games shipped on itch.io.
I am a Software engineer with a Ph.D. in Theoretical Physics, where I conducted research on neural networks as part of the NNPDF Collaboration. My background combines scientific research, machine learning, and software engineering.
I currently work as a Software Engineer at Leonardo S.p.A., where I primarily focus on backend development in Python. I also lead a small development team on a full-stack project, contributing across both backend and frontend components while driving technical delivery and collaboration.
Outside of my professional work, I am passionate about game development. I have completed numerous courses covering topics from game programming fundamentals to advanced development techniques, and I actively develop personal projects using both Unity and Unreal Engine. Through these projects, I continue to expand my skills in software architecture, gameplay programming, and interactive experiences.